UI DESIGN CASE STUDY
Design Patterns Visual Design
This is an event management app for professionals. It includes event creating, messaging and team building. It is to build better teamwork and increase the organization's effectiveness and efficiency.
I used to work for a non-profit where we held many fundraising and outdoor events. Each staff member had a job and times they had to be at. We were always given aN excel sheet set in time slots for the whole day which listed everyone's names and and where and what they were doing at each hour. Some people would fold it and put it in their pocket and pull it out to recheck throughout the day. I found it very inefficient. If there was an app that the manager can create an
event and then add each staff member to just-read option, it would put everyone on the same platform. The app could be opened and the user can enter into the event only if they have permission. It would also let a user call or message a team member and keep
track of tasks.
DESIGN PATTERNS: SOCIAL
The ability to add a connection like a team member, having social abilities such as a chat window and interact and share content with other users will help.
DESIGN PATTERNS: GATHERING INPUT
The main user such as the admins that create the Events/ Tasks will have to create a profile of the event but they will also have to create a company profile like Linkedln. When the other team members are invited, they will need to connect to the company and have to put in their information. At this point, I don't think I want the option to connect or sign-in with Facebook or Google. I think it would easier to keep track of staff if they all had the same type of profiles.
DESIGN PATTERNS: NAVIGATION
This will inform team members time-sensitive information directed specifically at them. Also the whole team will stay updated in case there is a need for other members needing to be involved in one person's task.
DESIGN PATTERNS: DATE MANAGEMENT/GATHERING INPUT/SOCIAL
This will give an overview of Events/Tasks involving other departments and the single page will give all the necessary data needed by the company to finish a successful event. Also without being invited to other departments, each staff member knows how involved others are, but are privy to data in each task (task details, time, notes).
DESIGN PATTERNS: NAVIGATION
This will simply be a way to filter out tasks and easily see their specific task without having to scroll through multiple tasks in different times and dates.
DESIGN PATTERNS: FEEDBACK
The user can give individual feedback regarding their tasks but still be shown on the dashboard so the whole team can view their Event/task. The other part is if non-assigned person was to finish the task then the error prevention popup will ask if you want to label the task as complete even though you were not assigned to this task. This way it stops others by mistakenly labeling a task.